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Tuesday, March 20, 2012

Mistweaver Abilities and Monk Talent Tree



Here is a round-up of all of the recently released information about Monks and the Mistweaver specialization. The Monk talent tree, baseline abilities, and Mistweaver specialization abilities were all released after the NDA was lifted for the Mists of Pandaria press tour.

Monk: Class Talent Tree -





Monk: Baseline Class Abilities -

Blackout Kick:
  • 2 Chi, Melee Range, Instant, 3 sec cooldown
  • Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.
  • If the target is killed by Blackout Kick, you are refunded 1 Chi.

Clobber:
  • 40 Energy, Melee Range, Instant
  • You Clobber the target with your staff, dealing 1,548 damage and generating 1 Chi.

Club:
  • 40 Energy, Melee Range, Instant
  • You Club the target with your two Maces, dealing 1,509 damage and generating 1 Chi.

Crackling Jade Lightning:
  • 600 Mana, 40 yard range, Channeled
  • Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds.
  • If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 second cooldown.

Detox:
  • 520 Mana, 40 yard range, Instant Cast, 8 sec cooldown
  • Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects..

Disable:
  • 15 Energy, Melee Range, Instant
  • You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times.
  • If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 seconds.

Expel Harm:
  • 400 Mana, Melee Range, Instant Cast, 15 sec cooldown
  • Instantly heals the target for 14,896, and causes 120% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards of the target.

Fortifying Ale:
  • Instant, 3 min cooldown
  • Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.

Grapple Weapon:
  • 40 yard range, Instant, 1 min cooldown
  • You fire off a rope spear, grappling the target's weapon and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done, and damage reduction may be increased.

Healing Sphere:
  • 300 Mana, 40 yard range, 1.37 sec cast
  • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Jab:
  • 40 Energy, Melee Range, Instant
  • You Jab the target, dealing 139 damage and generating 1 Chi.

Legacy of the Emperor:
  • 40 yard range, Instant
  • You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.
  • If the target is in your party or raid, all party and raid members will be affected.

Meditation:
  • Channeled, 3 min cooldown
  • Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 seconds.
  • Being the victim of a melee attack will break your Meditation, cancelling the effect.

Paralysis:
  • Melee Range, Instant 15 sec cooldown
  • You cause the target's muscles to contract, incapacitating them for 30 seconds. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.

Pike:
  • 40 Energy, Melee Range, Instant
  • You Pike the target with your Polearm, dealing 1,549 damage and generating 1 Chi.

Provoke:
  • 40 yard range, Instant, 8 sec cooldown
  • You mock the target, causing them to rush toward to attack you at an increased 50% movement speed.
  • If targeting your Statue of the Black Ox, you provoke all enemies within an 8 yard radius of your statue.

Quaking Palm:
  • Melee Range, Instant, 2 min cooldown
  • Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack.

Resuscitate:
  • 40 yard range, 9.16 sec cast
  • Returns the spirit to the body, restoring a dead target to life with 35% maximum health and mana. Cannot be cast in combat.
  • Cast time reduced by 50% if target is within melee range.

Roll:
  • 50 Energy, Instant
  • Roll a short distance.

Sever:
  • 40 Energy, Melee Range, Instant
  • You Sever the target with both of your axes in one attack, dealing 1,526 damage and generating 1 Chi.

Spear Hand:
  • 30 Energy, Melee Range, Instant, 30 sec cooldown
  • Requires Ox Stance, Tiger Stance
  • You jab the target in their throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 seconds.
  • If the enemy is facing you, when they cast, they are also silenced out of all schools for 5 seconds.

Spinning Crane Kick:
  • 1 Chi, Instant
  • Requires Serpent Stance, Ox Stance, Tiger Stance
  • You spin while kicking in the air, dealing 218 Phsyical damage every 1 second to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 seconds.

Tiger Palm:
  • 1 Chi, Melee Range, Instant
  • Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.

Touch of Death:
  • 4 Chi, Melee Range, Instant, 1.5 min cooldown
  • Requires Ox Stance, Tiger Stance
  • You exploit the enemy target's weakest point, instantly killing them.
  • Only usable on non-player targets who have equal or less health than you.




Monk: Mistweaver Abilities -

Chi Wave (7):
  • 2 Chi, 40 yard range, Instant, 20 sec cooldown
  • Requires Serpent Stance
  • You cause a wave of Chi energy to flow through friend and foe, dealing 3,843 damage or 3,843 healing. Bounces up to 5 times to targets within 10 yards.

Stance of the Wise Serpent (10):
  • Increases healing done by 20%, and replaces your Energy resource to Mana.
  • Any ability which costs Energy will now cost Mana instead.

Soothing Mists (18):
  • 200 Mana plus 200 per second, 40 yard range, Channeled
  • Heals the target for 5,144 over 7.33 seconds.
  • If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.

Internal Medicine (20):
  • Your detox spell now also clears all Magical effects when used.

Jasmine Force Tea (24):
  • 0 Mana plus 1200 per second, Channeled
  • Requires Serpent Stance
  • You regenerate 1 Chi every 2 seconds for 3 seconds.

Surging Mist (34):
  • 1000 Mana, 40 yard range, Instant Cast
  • Requires Serpent Stance
  • Heals the lowest health friendly target within 40 yards for 12,865.
  • If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.

Renewing Mist (42):
  • 400 Mana, 40 yard range, Instant Cast
  • Requires Serpent Stance
  • You surround the target with healing mists, restoring 1,406 health every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.
  • Renewing Mist travels from friendly target to target when it heals, up to $n times.

Cherry Mana Tea (56):
  • Channeled
  • Requires Serpent Stance
  • For each 3 Chi you consume, you gain a charge of Mana Tea.
  • Use Mana Tea to consume the charges. Each charge restores 5% of you maximum mana. Mana Tea must be channeled, lasting 1 second per stack. Mana Tea can stack up to 50 times.
  • Cancelling the channel will not waste stacks.

Uplift (62):
  • 2 Chi, Instant
  • Requires Serpent Stance
  • Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.

Thunder Focus Tea (66):
  • 1 Chi, Instant
  • Requires Serpent Stance
  • You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.

Summon Jade Serpent Statue (70):
  • 1200 Mana, 40 yard range, 4.58 sec cast
  • Requires Serpent Stance
  • Summons a Jade Serpent Statue at the target location. Lasts for 15 minutes. Limit 2 Statues. Only two Statues can be active or summoned within a combat session.
    • Eminence (passive)
      • When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
    • Serpent's Salve (on-click effect)
      • Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.

Teachings of the Monastery (72):
  • You become adept in the ways of the Mistweaver, amplifying three of your abilities.
    • Surging Mist
      • When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.
    • Expel Harm
      • Expel Harm no longer has a cooldown.
    • Spinning Crane Kick
      • When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.

Revival (78):
  • 1400 Mana, 40 yard range, Instant Cast, 3 min cooldown
  • Requires Serpent Stance
  • You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.
  • Revival does not count towards the combat resurrection limit.

Mastery: Gift of the Serpent (80):
  • 1400 Mana, 40 yard range, Instant Cast, 3 min cooldown
  • You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.
  • Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.

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